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"Professional XNA Game Programming: For Xbox 360..." Specifications

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Title

Professional XNA Game Programming: For Xbox 360 and Windows

Author

Benjamin Nitschke

Publisher

Wrox

Pub. Date

Apr 7, 2007

Format

Paperback

Language

English

ISBN-10

0470126779

ISBN-13

978-0470126776

Original MSRP

$39.99

Description

You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games.

Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games.

What you will learn from this book

* Tricks for managing the game engine and user interface
* How to program an old school shooter game and space adventure
* Tips for improving racing game logic and expanding your game ideas
* Methods for integrating amazing visual effects using advanced shader techniques
* Steps for adding sound and music with XACT-bringing your game to life
* How to fine-tune and debug your game for optimal performance

Who this book is for

This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language.

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

From the Back Cover

Professional XNA Game Programming For Xbox 360 and Windows®

You haven't experienced the full potential of Xbox 360 or Windows® until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games.

Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games.

What you will learn from this book

* Tricks for managing the game engine and user interface
*

How to program an old school shooter game and space adventure
*

Tips for improving racing game logic and expanding your game ideas
*

Methods for integrating amazing visual effects using advanced shader techniques
*

Steps for adding sound and music with XACT—bringing your game to life
*

How to fine-tune and debug your game for optimal performance

Who this book is for

This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language.

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

Download Specifications for Professional XNA Game Programming: For Xbox 360 and Windows by Benjamin Nitschke

"Professional XNA Game Programming: For Xbox 360..." Reviews (5)

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Average Rating:
35 of 42 people found this review helpful
You will need another XNA book

I just want to warn the reader before buying this book. Certainly the author knows how to code games, but this book did not worked for ME for the following reasons: *) You will need to be in front of a computer and have the samples downloaded if you want to learn something. I read 200 pages from this book while traveling by plane and since most of the code is not printed, and the author relies on the reader to try things on the computer, I did... more

14 of 17 people found this review helpful
WARNING ! - The Code is a Mess don't get this Book if you are not an expert!

I am Direct X / C++ programmer and been working with DirectX ever since DirectX 8, now I have tons of books about advanced topics in Direct X. However, When I got this book , I realized that the code for this book was very messy. Xna is not as complicated as Direct X neither you have to write as many lines of code. In fact, many things are already taken care for you.However, This book made XNA look a lot more difficult than my other Advanced... more

15 of 19 people found this review helpful
What's the audience of this book? It's too hard for beginners, no point for advanced...

Being a C# developer for a few years now, I find many online tutorials much easier to follow than this book. I'd say about 95% of the programming books out there usually go with the show a chunk of code, and then go on to explain what it's doing and why it does what it does. This method works and is reflected by the fact, most programming books have done, and continue to do it this way. This book just tells you one thing and then it's source... more

8 of 10 people found this review helpful
Probably a good book just not for beginners

I've only made it up through ch 2 and have decided that I will probably have to come back to this book after I get some more game programming experience. The introduction says that the reader should have knowledge of C# but experience with C++ or Java will suffice. I have "2nd semester" level experience in all of these languages and still have difficulty following the author. In the small bit that I read there were a number of times where the... more

3 of 3 people found this review helpful
Retitled: "Nitschke Game Programming and Unit Testing"

More often than not you are learning to use the author's helper classes instead of the API. And after each concept, he spends a few grueling pages drawing out a unit test for it. I bought the book to learn the API and found everything but. Don't buy this book if you're trying to learn the API because you won't find it. However, I like to think he'll change his approach in the 2nd edition to be released in March.

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